(With Strength 2 and Constitution 8, why would they be? Tiny, fragile creatures seek safety in numbers.) Invariably, there will be enough of them around to unleash all those powers, round after round, plus druidcraft and dancing lights for extra disorientation. These are all once-per-day powers, but pixies are never alone. But if that’s not enough to make the player characters move along, they also have confusion, dispel magic, entangle, phantasmal force, polymorph and sleep in their repertoire. The simplest way is simply to vanish using Superior Invisibility. If a combat situation emerges-and this will be, 100 percent of the time, because your players are choosing to be jerks-they flee. Pixies are simultaneously gregarious and shy, curious and aloof. In D&D, however, they tend to be giggly and harmless. It’s interesting that Dungeons and Dragons has always chosen to portray fey creatures this way, because in folklore, fairykind can be very nasty. This is partly because they generally aren’t evil, so they don’t often show up as opponents. ![]() ![]() So far, I’ve been lax in examining fey creatures.
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